Thao Ha
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01case study

3D · Modeling · 2023

Parasite House

3D Artist · Student Project

2023 · NYU

Solo class project

An isometric 3D recreation of the iconic Parasite house — built in Maya during a 3D modeling course. The cutaway diorama reveals interior rooms, staircases, and rooftop details from the film's celebrated set design.

Parasite House
02problem

What needed solving

Translating a complex, multi-level architectural set from a live-action film into a cohesive 3D diorama requires balancing structural accuracy, interior detail, and visual storytelling within tight polygon budgets.

01research & reference

research & reference

Parasite's house isn't just a set — it's a character that drives the entire story's class dynamics.
  • Studied film stills and behind-the-scenes references to map the house's floor plan and vertical layout.
  • Analyzed how the cutaway reveal technique in the film creates tension — applied the same principle to the 3D diorama.
  • Researched isometric presentation styles for architectural visualization and diorama showcases.
  • Identified key scenes and rooms to prioritize: living areas, hidden basement, and rooftop garden.
02modeling process

modeling process

  • Blocked out the multi-level structure in Maya using reference grids for proportional accuracy.
  • Modeled interior rooms with cutaway walls to reveal spatial relationships between floors.
  • Sculpted exterior staircases, landscaping, and rooftop trees for environmental context.
  • Applied grayscale materials to emphasize form and lighting over surface detail.
  • Iterated on camera angle and composition for the final isometric render.
03design strategy

design strategy

Let the architecture tell the story — every staircase and hidden room should feel intentional.
  • Chose isometric perspective to showcase the full vertical layout in a single frame.
  • Used cutaway walls rather than transparent materials to maintain visual clarity.
  • Prioritized recognizable film locations over exhaustive detail — less is more for storytelling.
  • Kept a monochromatic palette to focus attention on form, shadow, and spatial hierarchy.
04solution

solution

  • Full isometric diorama of the Parasite house with cutaway interior rooms across multiple levels.
  • Exterior staircases and rooftop garden with trees for environmental storytelling.
  • Grayscale render emphasizing architectural form and the film's spatial class commentary.
05project gallery

3D renders

Isometric diorama views of the Parasite house — linked to the modeling process and design decisions behind the recreation.

Parasite House — isometric diorama

Final render

Parasite House — isometric diorama

Grayscale cutaway render revealing interior rooms, external staircases, and rooftop trees — capturing the film's celebrated multi-level set design.

view solution section →
07outcomes

Impact & results

  • Completed a detailed isometric recreation of the Parasite house set in Maya.
  • Improved digital sculpting, texturing, and scene composition skills.
  • Gained insight into how set design drives visual storytelling in film.
08tools
MayaArnold RendererPhotoshop