3D · Modeling · 2023
Parasite House
3D Artist · Student Project
2023 · NYU
Solo class project
An isometric 3D recreation of the iconic Parasite house — built in Maya during a 3D modeling course. The cutaway diorama reveals interior rooms, staircases, and rooftop details from the film's celebrated set design.

What needed solving
Translating a complex, multi-level architectural set from a live-action film into a cohesive 3D diorama requires balancing structural accuracy, interior detail, and visual storytelling within tight polygon budgets.
research & reference
Parasite's house isn't just a set — it's a character that drives the entire story's class dynamics.
- Studied film stills and behind-the-scenes references to map the house's floor plan and vertical layout.
- Analyzed how the cutaway reveal technique in the film creates tension — applied the same principle to the 3D diorama.
- Researched isometric presentation styles for architectural visualization and diorama showcases.
- Identified key scenes and rooms to prioritize: living areas, hidden basement, and rooftop garden.
modeling process
- Blocked out the multi-level structure in Maya using reference grids for proportional accuracy.
- Modeled interior rooms with cutaway walls to reveal spatial relationships between floors.
- Sculpted exterior staircases, landscaping, and rooftop trees for environmental context.
- Applied grayscale materials to emphasize form and lighting over surface detail.
- Iterated on camera angle and composition for the final isometric render.
design strategy
Let the architecture tell the story — every staircase and hidden room should feel intentional.
- Chose isometric perspective to showcase the full vertical layout in a single frame.
- Used cutaway walls rather than transparent materials to maintain visual clarity.
- Prioritized recognizable film locations over exhaustive detail — less is more for storytelling.
- Kept a monochromatic palette to focus attention on form, shadow, and spatial hierarchy.
solution
- Full isometric diorama of the Parasite house with cutaway interior rooms across multiple levels.
- Exterior staircases and rooftop garden with trees for environmental storytelling.
- Grayscale render emphasizing architectural form and the film's spatial class commentary.
3D renders
Isometric diorama views of the Parasite house — linked to the modeling process and design decisions behind the recreation.

Final render
Parasite House — isometric diorama
Grayscale cutaway render revealing interior rooms, external staircases, and rooftop trees — capturing the film's celebrated multi-level set design.
view solution section →Impact & results
- Completed a detailed isometric recreation of the Parasite house set in Maya.
- Improved digital sculpting, texturing, and scene composition skills.
- Gained insight into how set design drives visual storytelling in film.